3D SOFTWARE (1992) Quiz
Exam-prep questions for the 3D SOFTWARE (1992) track of the Terminal Academy. Build a software 3D renderer by hand: DDA raycasting, textured walls, fixed-point maths, BSP sectors, projection and depth sorting.
This category currently has 40 questions in the SERVBG quiz bank. Below are a few sample questions: the full interactive quiz shuffles through the whole set with instant scoring.
Sample questions
In a raycaster, how many rays are cast to fill a 320x200 screen?
- 1 — one per frame
- 320 — one per screen column
- 64 — one per texture row
- 64000 — one per pixel
- 200 — one per scanline
What year did Wolfenstein 3D ship?
- 1993
- 1996
- 1992
- 1995
- 1989
What screen resolution did Wolfenstein 3D run at?
- 640x400
- 320x200
- 256x192
- 640x480
- 320x240
In the tile map used by a raycaster, what does a cell value of 0 mean?
- A solid wall with no texture
- An unlit sector
- The player's starting cell
- Empty floor the player can walk through
- A ceiling tile
What does DDA stand for in a raycaster's inner loop?
- Dynamic distance approximation
- Digital differential analyser
- Double-buffered draw algorithm
- Depth discard array
- Direct depth addressing
Continue the 3D SOFTWARE (1992) track
3D SOFTWARE (1992) trains for the Terminal Academy’s 3D SOFTWARE (1992) era.
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