3D SOFTWARE (1992) Quiz

Exam-prep questions for the 3D SOFTWARE (1992) track of the Terminal Academy. Build a software 3D renderer by hand: DDA raycasting, textured walls, fixed-point maths, BSP sectors, projection and depth sorting.

This category currently has 40 questions in the SERVBG quiz bank. Below are a few sample questions: the full interactive quiz shuffles through the whole set with instant scoring.

Sample questions

In a raycaster, how many rays are cast to fill a 320x200 screen?
What year did Wolfenstein 3D ship?
What screen resolution did Wolfenstein 3D run at?
In the tile map used by a raycaster, what does a cell value of 0 mean?
What does DDA stand for in a raycaster's inner loop?
Start the full quiz ›

Continue the 3D SOFTWARE (1992) track

3D SOFTWARE (1992) trains for the Terminal Academy’s 3D SOFTWARE (1992) era.

Terminal Academy: 3D SOFTWARE
Do the hands-on missions this quiz bank is drawn from.

Related categories

Python (Coding)
Python syntax and standard-library usage, from quick scripts to full applications.
187 questions
JavaScript (Coding)
Core JavaScript behavior and async patterns, including the quirks that trip up beginners and veterans alike.
186 questions
Linux
Linux command-line usage, file permissions, process management. The daily admin tasks.
150 questions
Security
General information security concepts: common threats and standard defenses.
148 questions
Hardware
Hardware components, how they interact, and basic troubleshooting to keep systems running.
145 questions